![bounce touch bounce touch](http://static.java-ware.net/data/programs/images/2_programView_330128.jpg)
It is like a curve ball in baseball, bowling or soccer, or a slice/hook in golf, or spin in billiards or table tennis. They limit the bounce to return within a range of -80 to 80 degrees (this is for a horizontal paddle at the bottom of the screen…You would use different guards for a different paddle) Anyway, this allows the user to control where the ball bounces back by hitting the ball in different spots on the paddle.
![bounce touch bounce touch](https://images-na.ssl-images-amazon.com/images/I/71GAAEHWipL.png)
* I have direction guards to keep the skill shot from making the ball bounce at a bad angle. This is especially helpful with smaller paddles. I will show you how 4 different switches bounce. If you compare two of the same switches, there is a great chance that they will bounce differently. Each switch has its own characteristics regarding the bounce.
#Bounce touch full
75) or a number greater than 2 if you want it to change more. The following screenshots illustrates a typical switch bounce, without any sort of bounce control: Click on image for full size. The difference is then multiplied by 2 to make it greater…You could use a number less than 1 to make the change smaller (like. For example: when I receive point in direction ((180) - (direction)) if then turn cw (((x position) - ( of )) * (2)) degrees if then point in direction (-80 v) end if > then point in direction (80 v) end end OK…so explanation * The first line of code is a standard bounce off a horizontal surface * The next line of code modifies the bounce angle based on how far the ball is away from the center of the paddle. Games are more fun if you can learn skill to control them…I prefer creating a skill shot that allows you to control the rebound by choosing where the ball hits the paddle….